voici une nouvelle proposition de portage : FreeDink (un jeu apparament finalisé et qui supporte les .mod et .s3m !!)http://www.freedink.org/
FreeDink is a portable and enhanced version of the Dink Smallwood game engine.
What is Dink Smallwood?
Dink Smallwood is an adventure/role-playing game, similar to Zelda, made by RTsoft. Besides twisted humour, it includes the actual game editor, allowin hosts a copy of almost all of them.
In 2003, Seth A. Robinson from RTsoft released the source code of the game engine, at version 1.07, under a free software license (parts of the game da
In 2006, Dan Walma lead the development of next official version 1.08, under the same license, featuring many bug fixes, true-color graphics mode and ssome of the existing D-Mods (list).
FreeDink appeared in-between (see timeline) and aims at improving the game engine to target new platforms and features. The project is now reaching mat
The game features the twisted adventure of young Dink Smallwood, a pig farmer who leaves his town and goes on a quest to save the world.
GNU FreeDink is a new and portable version of the game engine, which runs the original game as well as its D-Mods, with close compatibility, under mult
FreeDink is free software, and you are welcome to redistribute it under certain conditions; see the GNU GPL for details. Free software is more than ope
It also comes with the DFArc front-end to manage and play Dink Modules (or D-Mods for short): fans-made new add-ons, some of them bigger than the origi
And if you want to make your own adventure, the FreeDinkedit game editor awaits you.
Status: the main game is finished (except we're adding more sounds as time passes, as well as translations). The game engine may evolve but will maintaIf you're interested in the development, you'll be interested by this developer talk video at the GNU Hackers Meeting 2008.
We don't plan to add support for MP3 files because of patents threats (, , ), but we already support the patent-free Ogg Vorbis format instead
On the technical level, the internals of the engines experience a clean-up to allow for portability and later improvements.
On the technical level, this mainly implied using free and portable replacements for the game libraries, such as Simple DirectMedia Layer (SDL), instead of the proprietary and Windows-specific one that the game original used. GNU FreeDink v1.07 is also where the internals of the engines experience a clean-up to allow for later improvements.