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Notice to prospective beta-testing

Notice to prospective beta-testing
If
you wish to beta-testing my ports you should necessarily send me a
private message on this forum or by mail with subject: "beta-tester for
the site HunoPortSDL. Upon acceptance of my hand I will give you access
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(1) 2 3 4 ... 72 »


1941 Deluxe Dual Players version 2.0.5
Developer / 1941 DX Dev
Joined:
2009/9/5 22:38
From Villers les pots (FRANCE)
Group:
Webmestres
Utilisateurs enregistrés
betatesteurs
DevsOS4
1941DX-USERS
Posts: 289
Level : 15
HP : 0 / 372
MP : 96 / 2938
EXP : 90
Offline
Adaptation of the game Arcade 1941 for AmigaOS4.
New SDL core engine. Automatic update of the game and its dependencies with an internet connection.
Full support 2 joysticks, 2 players mode, new effects, new sounds, new graphics, new enemies.

New in version 2.0.5:
---------------
* Add new GUI testHunoJoyWrapper in prefs "joysticks settings" and update the library with new drivers
* Fix prefs HQ MUSICS : check now if files exist before activation, prevent unregistered to active HQ musics, add play/stop after selection of LOW or HQ musics
* Fix reset points collected for Armageddon after each credit used for both players
* Activate full screen right from the start for versions AOS4 MORPHOS et 68k
* BossAlert remove 1 zoom out of 4 to save some time
* Replace "Inverter" by "Reverse" in joysticks/pads settings
* Add 3 digits in snapshots name for easier sorting
* Synchronisation of sound for LibHunoJoyWrapper logo
* Fix desactivation of mouse pointer earlier so that it dos not appear on loading screen
* Fix freeze in joysticks settings when no joysticks/pads are used
* Activate detection of joysticks motions during the story playing, the HiScores and the "How to play" so that these could exit upon a button pressed and go back to main menu
* Fix problem SoftwareSurface, changed in HardwareSurface


New in Version 2.0.4:
---------------
* Added the sprite NO-BOMB
* Add save screenshots with image number, text and sprite
* Fix looping sprite (it was no longer present)
* Fix looping logo (it was no longer present)
* If the dual plane is enabled and that one dies or you change your weapon animation + release its aircraft appears (cleaner)
* Recheck releases on individual players as abusive withdrawal of weapons on the second player.
* Force re-centering of the players, assigning the new Levels of loading.
* Small problems of transparency on the logo and the two players PAUSE
* Adjusted Shots fireball over players (was not properly center).
* Add Crop corners in order to accumulate a minimum of 210 points which will enable the weapon "armageddon"
* Added functions corners and medals to all enemmis (to optimize and improve the distribution)
* Free shot from the weapon dualplanes Player 2
* Management joystick cleaner (code) gem 1 and 2 individual
* Disable the super weapon ARMAGEDDON to 2 players when they arrive at interboss's and boss's
* Menu selection on the number of players better presented
* Several parts of the code better organized
* Added option shadow on only two players, just a test phase to eventually evolve the game and put the shadows to all sprites (especially big job and risk losing frames per second), so in Beta beta.
* Support. And mng. Gif integration into the CMS-engine H-1-SDL
* Bar vitality interboss's repositioning following the addition of the new weapon "Armageddon"
* Centering mode BORDER players in every scene
* Location of gauges attached mode BORDER
* Centering gauge BOSS's mode BORDER
* Fix warning text not backup on the server score, the passing of full screen mode it was reloaded a second time and superimposed all the fonts.
* Add extra coins or medals in the animations when you destroy an enemy
* Put F12 for full screen / window MODE menu key F12 is disabled because it can be done with the menu.
* Alpha sprite Fontboss2.png
* Make progress bar disappear in interboss's and boss's departure and given to the pointer.
* Change Management cloud animations, adding the function star, animations clouds have 4 levels of effects and animation stars have three levels of effect
* Change all the levels to additions to animated backgrounds (clouds and stars)
* Added SURPRISEBOSS before interboss's to remove two weapons before attacking the boss's interboss's and
* Locker arms while watching the surprise for the removal of weapons
* Put the new voice: You have too many weapons. "Least Two weapons you Will Be good" "you have too many weapons. Two weapons in less you will be good"
* Incorporation of HJW lib for the complete management of joysticks
* Added mapping ESCAPE button on the joystick
* Removal of dualplanes to all players correctly, follows: a loop and change all bonus weapons
* Breakdown by auto parts players
* Amounts of each part doubled to facilitate earlier completion of the weapon Armageddon
* Fixed the locker sending score line on the game two players, now both games the score will be sent only if there are no more "continuous" because it is too easy to back up the first level with maximum points .
* Withdrawal of submarines and ships to level 5 (level13) I forgot to delete the following modification of the old scrollings.
* Removal of the activation of the joystick in the prefs in 1941, obsolete after the integration of the lib HJW
* Image loading while waiting for the pre RAM cache textures
* Limiting the active backup of the score after a lot of bugs and integration problems
* Added PREFS panel to change the maximum settings internally, change the following options: HIGHMUSIC; BORDERS; SHADOWS; QWERTY; LEVELS;
* Added full screen mode with 2 players F12
* Animation loops accelerated
* Removal of two weapons to fire upon arriving interboss's with a new animation with the final boss feature
* Verify the end that's all the bosses were passed in order to send the score line if done with a lot of CONTINUOUS
* Change the sending of commands common to score for customer
* Addition of stars instead of clouds in space
* Fix problem with the X1000 to pre load + reading score
Good game
HunoPPC

Posted on: 3/24 17:25:29

Edited by hunoppc on 2012/4/1 10:17:06
Edited by hunoppc on 2012/5/18 20:31:19
_________________
> PEGASOS II G4 1Ghz - 1 Go - R9250 128 Mo - AmigaOS 4.1 - Morphos 2.6 (A big thank to Daff; Jegougou; Batteman; Beworld; Papiosaur; Mahen; Sergius; Amigaouf; Polymere; Sergio for my Key Morphos)
> SAM 460ex 1.15 Ghz - 1 Go ram - R4650 1Go
Amiga Rulez
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Platform/puzzle : Me and My Shadow
Betatester / 1941 / Donator AOS4
Joined:
2009/9/11 0:05
Group:
betatesteurs/1941DX
Posts: 89
Level : 8
HP : 0 / 185
MP : 29 / 1453
EXP : 40
Offline
la version 0.2 a été portée sous AOS3.x mais je crains que ce ne soit pour amithlon ou winuae, connaissant le porteur Artur Jarosik.
la version 0.3 vient de sortir et nécessite pour la compilation :
libSDL
libSDL_image
libSDL_ttf
libSDL_mixer
libSDL_gfx
libcurl
libarchive
cmake
g++

http://meandmyshadow.sourceforge.net/
http://aminet.net/package/game/think/meandmyshadow-68k

Posted on: 3/19 18:51:36
_________________
AmigaOneXEG4@800+ATI Radeon9000PRO (128Mo)+512Mo RAM + AmigaOS4.1
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Re: ThunderSlash 1.3 DSI crash
Betatester OS4
Joined:
2009/12/6 8:10
From Italy
Group:
betatesteurs
Posts: 102
Level : 9
HP : 0 / 202
MP : 34 / 1450
EXP : 10
Offline
Quote:

hunoppc a écrit:
Ok thanks for this return.
Please join a DSI as an attachment on the forum, this avoids having the pages of a substantial length
Thank you
HunoPPC


Ops you are right, eventually i will do that for my next bug report

Thank you so mutch Huno !

Posted on: 3/18 12:49:28
_________________
- Sam Flex 800 Mhz, 1GB RAM, ATI Radeon 9250 - AmigaOS 4.1 Update 4

- AmigaOne G3 800, 640 MB Ram - Radeon 9200 SE - AmigaOS 4.1 Update 4
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Re: ThunderSlash 1.3 DSI crash
Developer / 1941 DX Dev
Joined:
2009/9/5 22:38
From Villers les pots (FRANCE)
Group:
Webmestres
Utilisateurs enregistrés
betatesteurs
DevsOS4
1941DX-USERS
Posts: 289
Level : 15
HP : 0 / 372
MP : 96 / 2938
EXP : 90
Offline
Ok thanks for this return.
Please join a DSI as an attachment on the forum, this avoids having the pages of a substantial length
Thank you
HunoPPC

Posted on: 3/18 11:51:35
_________________
> PEGASOS II G4 1Ghz - 1 Go - R9250 128 Mo - AmigaOS 4.1 - Morphos 2.6 (A big thank to Daff; Jegougou; Batteman; Beworld; Papiosaur; Mahen; Sergius; Amigaouf; Polymere; Sergio for my Key Morphos)
> SAM 460ex 1.15 Ghz - 1 Go ram - R4650 1Go
Amiga Rulez
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ThunderSlash 1.3 DSI crash
Betatester OS4
Joined:
2009/12/6 8:10
From Italy
Group:
betatesteurs
Posts: 102
Level : 9
HP : 0 / 202
MP : 34 / 1450
EXP : 10
Offline
Hi Huno,

I had a (skippable) DSI crash when i play with keyboard on the first level of the latest ThunderSlash 1.3, not a big issue as it's easily skippable but maybe need to be fixed (the crash happen to me during the first level of the game)

Attach file:


txt DSIThunderSlash.txt Size: 29.08 KB; Hits: 6

Posted on: 3/18 6:41:48

Edited by hunoppc on 2012/3/18 11:49:04
_________________
- Sam Flex 800 Mhz, 1GB RAM, ATI Radeon 9250 - AmigaOS 4.1 Update 4

- AmigaOne G3 800, 640 MB Ram - Radeon 9200 SE - AmigaOS 4.1 Update 4
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Drivers currently supported by the library HJW
Developer / 1941 DX Dev
Joined:
2009/9/5 22:38
From Villers les pots (FRANCE)
Group:
Webmestres
Utilisateurs enregistrés
betatesteurs
DevsOS4
1941DX-USERS
Posts: 289
Level : 15
HP : 0 / 372
MP : 96 / 2938
EXP : 90
Offline
List of drivers currently supported natively:

Driver USB Joystick Adaptator HAMA Single adaptator Playstation
Driver Twin USB Joystick APM Adaptator Playstation
Driver ThrustMaster Dual Analog 3.2
Driver WingMan Precision USB
Driver Joystick FreeBox USB
Driver Joystick Cyborg V.1
Driver MadCatz Call of Duty GamePad
Driver Logitech(R) Precision(TM) Gamepad
Driver Saitek P220 Gamepad
Driver Saitek P990 Dual Analog Pad
Driver Teckmo mobility 2 IN 1 Gamepad
Driver TechMobility Mega World Gamepad
Driver Speedlink Strike2 GreenAsia Inc Gamepad

=============>Generic driver for a minimum operating a joystick having no driver<==============

Generic Driver for HunoJoyWrapper


=====================>how to do so I can add your joystick<=================
In order for me to add new drivers into the library, please send me : both infosJoystick.dat and InfosJoystick2.dat files (they are created at program's launch and are deleted at program's close).
You also have to configure your Joystick/JoyPad with the configuration GUI (to map the buttons at the right place) and then send me the file HunoJoyWrapper.cfg
You can send me the 3 file at the following address : nouvel.hughes (AT) free.fr
Thank you.

Posted on: 3/17 12:18:32
_________________
> PEGASOS II G4 1Ghz - 1 Go - R9250 128 Mo - AmigaOS 4.1 - Morphos 2.6 (A big thank to Daff; Jegougou; Batteman; Beworld; Papiosaur; Mahen; Sergius; Amigaouf; Polymere; Sergio for my Key Morphos)
> SAM 460ex 1.15 Ghz - 1 Go ram - R4650 1Go
Amiga Rulez
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The games currently supported by the library HJW (and WIP)
Developer / 1941 DX Dev
Joined:
2009/9/5 22:38
From Villers les pots (FRANCE)
Group:
Webmestres
Utilisateurs enregistrés
betatesteurs
DevsOS4
1941DX-USERS
Posts: 289
Level : 15
HP : 0 / 372
MP : 96 / 2938
EXP : 90
Offline
* ThunderSlash Colorful french shootemup type Thunder Force
* Game Zelda 3T OS4 Midi support french
* Game Zelda 3T OS4 Midi support US
* Zelda OLB AmigaOS4 MIDI ES
* Zelda OLB AmigaOS4 MIDI US
* Zelda OLB AmigaOS4 MIDI French
* Zelda ROTH Amiga OS4 MIDI DE
* Zelda ROTH Amiga OS4 MIDI ES
* Zelda ROTH Amiga OS4 MIDI French
* Zelda Picross AmigaOS4 MIDI French
* Zelda ROTH AmigaOS4 US
* Colorful french shootemup "Lightning Spirit2"

WIP lib HJW:
* 1941 DX Dual Players version 2.0.3
* Zelda ROTH COOP AmigaOS4 MIDI
* Zelda ROTH COOP AmigaOS4 MIDI French
* Colorful french shootemup "lightdroid"
* Colorful french shootemup "Lonesome"
* Colorful french shootemup "Odyssee"
* Colorful french shootemup "Lightning spirit"
* Colorful french shootemup "Symphony"
* Colorful french shootemup "Volta"

Posted on: 3/17 12:14:16

Edited by hunoppc on 2012/3/17 21:18:38
Edited by hunoppc on 2012/3/18 11:47:28
_________________
> PEGASOS II G4 1Ghz - 1 Go - R9250 128 Mo - AmigaOS 4.1 - Morphos 2.6 (A big thank to Daff; Jegougou; Batteman; Beworld; Papiosaur; Mahen; Sergius; Amigaouf; Polymere; Sergio for my Key Morphos)
> SAM 460ex 1.15 Ghz - 1 Go ram - R4650 1Go
Amiga Rulez
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Re: [zelda] MOS
Betatester / 1941 / Donator MOS
Joined:
2009/9/10 22:10
Group:
betatesteurs/1941DX
Posts: 25
Level : 3
HP : 0 / 68
MP : 8 / 535
EXP : 73
Offline
Ah mince il me reste plus.qua trouver un aone pas chère.
Merci en tout cas

Posted on: 1/26 19:29:09
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Re: [zelda] MOS
Developer / 1941 DX Dev
Joined:
2009/9/5 22:38
From Villers les pots (FRANCE)
Group:
Webmestres
Utilisateurs enregistrés
betatesteurs
DevsOS4
1941DX-USERS
Posts: 289
Level : 15
HP : 0 / 372
MP : 96 / 2938
EXP : 90
Offline
Salut
Pour répondre à ta question: je dirai NON, vu le peu de retours de mes portages sur MORPHOS (je dirai même même NULL). Donc je préfère me fixer sur AOS4 oû j'ai énormément de retours.
En aucun cas je lâche la plateforme MOS mais j'ai d'autres projets et je compte les réalisés.
Merci de ta compréhension

Posted on: 1/25 16:51:28
_________________
> PEGASOS II G4 1Ghz - 1 Go - R9250 128 Mo - AmigaOS 4.1 - Morphos 2.6 (A big thank to Daff; Jegougou; Batteman; Beworld; Papiosaur; Mahen; Sergius; Amigaouf; Polymere; Sergio for my Key Morphos)
> SAM 460ex 1.15 Ghz - 1 Go ram - R4650 1Go
Amiga Rulez
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[zelda] MOS
Betatester / 1941 / Donator MOS
Joined:
2009/9/10 22:10
Group:
betatesteurs/1941DX
Posts: 25
Level : 3
HP : 0 / 68
MP : 8 / 535
EXP : 73
Offline
Hello Huno, juste pour savoir as tu projet de porter les zelda sur MOS ?

a+

Posted on: 1/23 22:08:27
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